No Science, Part II

Taking the Initiative

Gandhi's state religion, Buddhism, had spread to my empire earlier. Because Caesar was a Buddhist too, I had decided to convert to it as well, to strengthen the friendship between our three nations. Victoria on the other hand had founded and converted to Christianity. Since she also was leading in tech, and had cities on my border that would fit well into my empire, she was a natural target to attack before her units became too advanced.

My empire 1080AD

The problem was that I had no iron, and still lacked vital military techs like Feudalism. While my best units were axemen and catapults, she already had longbows and crossbowmen! Not good - I'm not used to fight a war with obsolete units...

You can also see from the above picture that I had failed to gather some intel where her cities were while we still had open borders. Now, with our religious differences plus border tensions, she had cancelled the agreement and now it was too late. However, Hastings looked like a very good spot to start the attack, as I would be able to reach the city on the same turn I declared war. Victoria had just had a golden age, and I was dead last in production and military power, but I just couldn't afford to wait even longer until she had macemen, or musketmen even! So I declared war on her in 1080AD. Here's the stack I had assembled on her border...

My stack to advance on Hastings

Hastings was defended by two longbows, one of them city garrison I, and a crossbowman. After bombarding the city, I sent in some suicide catapults to protect my more experienced axemen, and took the city. So far it had been easy, but this is always the case during the first turns of a surprise attack, as the AIs need some turns to assemble their stacks!

And indeed, some turns later I had to learn that she also had knights at her disposal. So it was my spears against her knights, and my axemen against her longbows and crossbows...not what I would call a fair or easy fight! Especially her crossbowmen gave me a lot of trouble, as they easily killed my axemen. But my whole empire was on military production now, and I ignored the casualties I had and slowly advanced on York, a city with iron in reach! My stack lost several units to her counterattacks while I bombarded the city, but I managed to capture it nonetheless in 1150AD, albeit barely.

I take York in 1150AD

Two turns later, I had to realize that I no longer had an army to advance with, and already had problems defending Hastings and York, so I decided to make peace again. I had hoped to get a tech from Victoria, but she was only willing to part with 150 gold - nothing to complain about really, considering that she would have been able to take both cities back again during the next turns.

It was time to wait for two border expansions at York to get the iron online, and rebuild my army. I'll be back, Victoria, I promise...

Consolidating my gains

During the war in 1100AD, Frederick had found me. While he already had the techs to build caravels, he lacked Alphabet! So I immediately bought the tech from Caesar for 720 gold, intending to trade it away to Frederick on the next turn. Next turn however, he suddenly knew Alphabet! Argh, I had just wasted a lot of money on a tech I had no use for at the moment.

Frederick had Civil Service though, a tech Rome had not. So maybe a deal was possible there? I saved the game, ending my session for that day. The next day, I loaded the game...and suddenly, Frederick refused to sell me the tech "because we fear you are becoming too advanced"! I had no idea what had happened there... apparently, he had needed a good night's sleep to decide that. Of course, next turn everybody had it, so there went another opportunity.

This incident reminded me of the WFYABTA problem, though. This game mechanic, that had been introduced into the game to prevent tech whoring, could spoil my whole game plan - there might come a point in time when all AIs would stop selling me any techs! There are personalities who are willing to trade you more than others. Frederick stops feeding you techs relatively early, but I think Gandhi and Caesar are willing to trade you more before they would decide it's enough, only how much more I didn't know. I hope I would be able to win by then! I won't blame the WFYABTA limit if I don't manage to get enough techs out of the AIs to win this game, though: I clearly played the game not in the way it was intended by Firaxis. But I found it very funny to get told by the AIs I might become too advanced, seeing as I was a dozen or so techs behind already...

Saladin found me next with a caravel, and he and the others were still willing to trade with me. I had very bad luck though: Three times, I bought a tech one other AI was missing, but was unable to trade it away next turn as all of a sudden, the AI knew the tech as well! Strange, very strange. Even more odd though was this incident: Rome lacked Optics, so I bought Optics from Gandhi. But next turn, Rome knew both Optics and Astronomy, which has Optics as a prerequisit! What the heck happened there? How was he able to get two techs on the same turn? I thought this was not possible!

Anyway, I became really frustrated by mysteriously missing so many trade opportunities by one turn. But I managed to do at least some 2-fers later:

Buy Compass from Gandhi for 970 gold

Give Compass and 170g to Caesar for Code of Laws and Meditation

Buy Drama from Gandhi for 720g

Trade Drama to Caesar for Priesthood, Polytheism and 230g

Trade Drama and and 420g to Saladin for Metal Casting

Note that now, in the 13th century, I was finally able to build temples, forges, and courthouses in my cities. Here's a shot that shows how behind I still was. Note how I still lacked Monotheism for organized religion, and Monarchy for hereditary rule...this almost had a Civ 3 Deity feeling to it.

Tech situation in the 13th century

After whipping some courthouses and buying some more critical techs, like Civil Service for 1790g, Machinery for 1720g, Engineering for 2240g and more (note just how much money the AIs were receiving from me!), it was time to continue my war against Victoria before she had redcoats. I had produced nothing but military for some time now, and actually had overtaken Victoria in power!

Power graph

Going for London

In 1525AD, when in normal games I often have riflemen already, a stack of macemen, pikemen and catapults had assembled on Viccy's border again. Note that Rostov is building the forbidden palace already, as I'm optimistic the English cities around it will soon be mine!

Preparing to attack England again in 1525AD

I had protected my precious iron near York as best as I could, and now declared war on her again. She had not gotten to muskets yet, so I quickly captured Nottingham, again protecting my macemen by sending in suicide catapults against her longbows first. After Nottingham, I advanced on London. Normally, AIs protect their capitals heavily, so I was quite surprised to find only three longbows (one city garrison II, one city garrison I, and one unpromoted) plus a medic pikemen there. Strange! So again, I only lost a few catapults and took the English capital.

Capturing London

Now my army had to heal and catapults had to be rebuilt, so I made peace with Victoria again - her empire was divided, and I would resume the war soon enough.

My empire after the war

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