Epic 13, Part II

Then Pacal seemed to have thought, axemen and swordmen don't cut it! Let's try some of these new, shijny BtS gadgets! Let's throw some money out of the window!


Oh mummy, I'm scared...not. One crack of the whip and the problem turned into a nuisance.


By the way, note Rotterdam's fierce dejfense...the terrain layout allowed me to do reckless things like that.

I had generated a Great General in the meantime. I did not exploijt the bug where you can build a Military Academy with him pre-Military Science, and made a military instructor in Amsterdam out of him instead.

Relentlessly, my stack pushed forward.


...and Mutal, Pacal's capital, was now in range. In 370AD, at the loss of 2 catapults, it fell. Time for peace, as my forces needed reinforcements and my cities some consolidation. Here's my empire, stretched far from west to east:


But note how horribly underimproved Pacal's lands are, especially around his capital! There's definately something wrong with the AI going on here. Only the resources were improved, plus there was a rudimentary road net - and that's it! No cottages, farms, and only a few mijnes on hills. Ugh.

Despite the wars, I was easily out-teching the AIs. In 430AD, after the first Mayan war, I was way ahead.


As usual, I kept a close eye on the tech/gold screen, and sold old non-military techs if an AI had a lot of money available. For example, I sold Code of Laws to Suryavarman for the impressive sum of 540 gold, or Aesthetics to Joao for 380 gold. This fuelled my research efforts nicely.

We also got the Library quest, which I completed easily. Without owning the Great Library, the benefits were only marginal however.


In 280AD; Suryavarman had declared war on Hammurabi. Apart from that, the world was quiet. Too quiet for my taste! I had macemen now and was on my way to knights, so I redeclared war on Pacal in 625AD.


Pacal had only three cities left, and was gone in 850AD.


I had originally planned to finish off Justinian in the near future, too - but all of a sudden, he became a vassal state of Joao! That was a bit strange, as Joao's empire was far down south, but this also meant I hadn't much to fear from Joao if I would declare on Justinian.

But my main attack stack was far away in ex-Mayan lands, so no use sending them on the long trek to my border with Justinian! While I was assembling a new stack to get rid of Just, my old units got bored - and attacked Sitting Bull next,


There was a natural junction there, with Sitting Bull to the west and Zara Yakob to the south. Research-wijse, I had taken a detour to Music to grab the free great artijst and spawned a golden age with him, speeding up the construction of a second army to attack Justinian. They were ready to attack in 1060AD. I love two-front-wars.


Taking Adrianople also revealed why Justinian had become a vassal to Joao: Joao had apparently founded a city south of Adrianople, completely cut off from the rest of his empire, and so Justinian believed they were neighbours...

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