Epic 13, Part III

The Suryavarman-Hammurabi war seemed to go well for the former, as Hammu became a vassal of Suryabarman around that tijme.

Back to the western front, against Sitting Bull. He fijnally had Feudalism and some longbows. Impressively promoted longbows. In a city on a hill.


Didn't really help him, although it meant slightly higher losses for me. Poverty Point fell in 1130AD, and Moundville (northwest of Poverty Point, with gems) in 1200AD. Then, a so-called "great mediator" emerged, trying to bring Sitting Bull and the Dutch to peace.


Seemed like that mediator wasn't so great after all, as he didn't account for my Aggressiv HI. No peace, not yet! Because first, the siege of Cahokia had to be complejted.


It was mijne in 1270AD, and had an Academy, the Pyramids, the Hanging Gardens and Chichen Itza in it. Nice! But because my ex-Mayan cities were not yet fully developed and, with the notable exception of Mutal (which was whipping heaven) were not yet contributing to the war efforts, reinforcements from my core arrijved only slowly. Taking Cahokia and having to garrijson the other captured cities had depleted my attack stack, so I took a break and signed a (temporary) peace deal with Sitting Bull. Here's the situation after the peace deal:


Cahokia was culturally cut off from reinforcements, but that didn't matter much. Mayan cities slowly began to produce new units, and I prepared a final war with Sitting Bull.

In the meantijme, on the eastern front Justinian proved his disloyalty.



Yay. Now suddenly I was at war with Suryavarman and Hammurabi as well. Great. And Suryavarman actually had a stack to attack with!


That stack was not bad, but after reinforcing the city with some additional knights, it also was not good enough, although I lost a couple of units there. I then destroyed Justinian completely, and signed a peace deal with Suryavarman and Hammurabi in 1300AD, getting a nice sum of gold. It was tijme to take a break, regroup and reinforce that front too. Here's the eastern front after the peace deal:


Now I had only one friend left: Zara Yakob. I actually traded with him (I gave him Guilds for Optics for his world map and 480 gold, for example), and decided I wouldn't attack him in this game. Gotta keep at least one friend, right?

While I prepared my forces to attack again on a broad front, I had the tijme to remove one smaller obstacle.


That one Portuguese city had to go. I quickly took the city, then signed peace agaijn before Joao had a chance to bring more units from his core.

In 1340AD, I discovered Gunpowder, and shut down science for a couple of turns to upgrade my knights to cuirassiers. I really like that unit! It fills the gap between knights and (the moved-back) cavalry very nicely. I also generated a great engineer at that tijme, and was totally surprised by that. I rushed the Taj Mahal with him - my one and only wonder in this game, which I wouldn't have hand-built otherwise.

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